AI Insights · Timothy · March 2023
Top 5 3D Anime Games Performance on Unified Platform in Central America Q1 2023
The top 5 3D anime games in Central America showed varied performance in weekly downloads, revenue, and active users in Q1 2023, according to Sensor Tower data.
In the first quarter of 2023, the top 5 3D anime games in Central America exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Genshin Impact: Natlan Launch saw fluctuations in weekly revenue, reaching a high of approximately $106K in early February and a low of around $33K in mid-March. The game’s weekly downloads varied, peaking at 38.9K in late January and dipping to 22.9K in early March. Weekly active users ranged from 292K to 363K, with notable peaks in the last week of December and late January.
DRAGON BALL LEGENDS experienced a decrease in weekly revenue, starting at $52.2K in late December and falling to around $16K by the end of March. Weekly downloads also showed a downward trend, starting at 56.3K and ending at 31.9K. However, the game maintained a relatively stable number of weekly active users, fluctuating between 313K and 407K.
Saint Seiya Awakening had a more stable performance in terms of weekly revenue, with peaks around $34.2K in late January and lows near $9.6K in late February. Weekly downloads remained low, fluctuating between 482 and 923. The game’s weekly active users steadily declined from 29.2K in late December to around 20.8K by the end of March.
The Seven Deadly Sins showed a varied revenue trend, peaking at $28.2K in early January and dropping to around $6.3K by late February. Weekly downloads were relatively low, ranging from 2.9K to 9K. Weekly active users saw a slight decrease from 36.1K in late December to 29.5K by the end of March.
GODDESS OF VICTORY: NIKKE displayed fluctuating weekly revenue, with a high of $18.6K in early January and a low of around $7.2K in late March. Weekly downloads varied, peaking at 7.9K in late February and dipping to around 2.5K in mid-March. The game’s weekly active users increased from 45.5K in late December to around 52.8K in late February, then slightly declined to 48.7K by the end of March.
For more detailed insights and analysis, visit Sensor Tower.